About my DESIGNING OF MY starships

HOW I DESIGN MY STARSHIPS - THE RULES I USE.

If you are interested in knowing how I conduct my Starship designing, here’s my rules. Note: I’ve worded my rules in a way as if I’m teaching someone else.

Has anyone in recent years who has come up with rules for designing a starship, actually designed a starship? Or designed a good one?

First, let’s get one thing straight! I am a true designer. As far as I know, most others are not: When you hear or read about starship designing, you are most likely not reading or hearing about a person who is a starship designer. Most likely this person is only a artist, an artist who has designed a starship.

 

Like a plumber who does plumbing work, or a carpenter who does carpentry, or an architect who does architectural work, or a draftsman who does drafting work, or an artist who does art work. None of these people are necessarily designers. It’s true that they can design something—anyone can design something, but these people are most likely working for someone else—for hire, such as for example Matt Jefferies worked for hire for Gene Roddenberry, to design a starship. Matt was an artist, not a starship designer. And because of this, when it came to it, Matt did not know how to properly redesign the starship --  because he did things only as part of his job -- he did not study starship designing. But even so, in my opinion, Matt with Gene's guidance and who ever else, designed the greatest fictional space ship ever.

A true designer is something very different. You could substitute the word “decider” instead. Because a true designer is one who answers to no one, and is not doing things for hire, or is otherwise not employed to do work for someone else. A true designer is one who makes all the decisions, one who decides everything—is not doing what someone else wants done, because he, or she, is the decider for everything. A designer can do things for hire, but that’s not what I’m talking about: A designer (decider) is not doing what someone else wants, because he or she doesn't need to be told what to do, because he or she is making all the decisions, get it?

As a Starship designer, I make all the decisions. I am the decider for everything. Therefore, a designer must have a strict set of rules.

Being an artist is very different; an artist often doesn’t need any rules. Many artists do whatever they feel like doing, WHICH IS THE NATURE OF WHAT ART IS. And many artists do what others want done—not so with a designer.

Designing is very different—a designer must pay attention to all sorts of requirements in order to design something. Anything from an eraser to an aircraft, there’s rules that must be followed. Although starships are fictional, so that makes it much easier, than say, someone designing a car: A car that must work and be usable, as well as all those regulations now days.

So there might be many artists that are designing a Starship, but that in no way makes them a Starship designer! And I don't think there's any such thing as a starship artist.

Is designing starships fun? I say no. Starship designing is very difficult work; it’s very tedious and takes a lot of brain power. It is probably fun for artists, doing it for fun or for hire, but it took me 4 years of struggle, pain, and suffering to make my first starship model, and my first “starship Package” which was the result, which contains that starship design. An artist probably wouldn’t spend 4 months on a design, much less 4 years!

Then you might think: If it's not fun for me, why do I do it? I do it because it's my "job". I'm The Starship Designer, I'm the only one in the world who can do the things that I can do. Like without Gene Roddenberry, there never would have been Star Trek, without Sydney Newman, there never would have been Doctor Who, without L. Frank Baum, there never would have been The Wizard Of Oz, without Vincent Van Gogh, there never would have been his paintings, and so on... And I hope there's going to be some pay at the end, not like what happened with Vincent!

And by the way, a MODEL is not what people think it is. If you can buy it in a marketplace, that’s not a model, that’s a replica! Models are usually not for sale. Models are superior to replicas, and models are not mass produced. A model is FOR something, while a replica is OF something, therefore, a model by it's nature, is going to be an unfinished thing, while a replica is totally finished because it is replicating something. So if you bought it, or made it with premade parts, chances are it's a replica, not a model.

So an artist doesn’t necessarily need to have any rules. But as a starship designer, I have very strict rules as to what to do, and what not to do. And I do not consider myself to be an artist, I’m too much of a controlled person for that.

So here are my rules for (“Star Trek” type) starship designing, rules 1 though 7:

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