Starship Designing: A Design Framework Adhering to Progressions {Introduction}


Has anyone who has come up with rules for designing a Starship, actually designed a Starship? Or designed a good one?

First, let’s get one thing straight! I am a true designer. As far as I know, all others are not: When you hear or read about Starship designing, you are most likely not reading or hearing about a person who is a Starship designer. Most likely this person is only a Starship artist, or simply an artist who has designed a Starship. Like a plumber who does plumbing work, or a carpenter who does carpentry, or an architect who does architectural work, or a draftsman who does drafting work, or an artist who does art work. None of these people are necessarily designers. It’s true that they can design something—anyone can design something, but these people are most likely working for someone else—for hire, or they are simply having fun doing something for themselves.

A true designer is something very different. You could substitute the word “decider” instead. Because a true designer is one who answers to no one, and is not doing things for hire, or is otherwise not employed to do work for someone else. A true designer is one who makes all the decisions, one who decides everything—does not do what someone else wants done, because he, or she, is the decider for everything. A designer can do things for hire, but that’s not what I’m talking about.

As a Starship designer, I make all the decisions. I am the decider for everything. Therefore, a designer must have a strict set of rules.

Being an artist is very different; an artist often doesn’t need any rules. Many artists do whatever they feel like doing, which is the nature of what art is. And many artists do what others want done—not so with a designer.

Designing is very different—a designer must pay attention to all sorts of requirements in order to design something. Anything from an eraser to an aircraft, there’s rules that must be followed. Although Starships are fictional, so that makes it much easier, than say, someone designing a car: A car that must work and be usable, as well as all those regulations now days.

So there might be many Starship artists, or artists that are simply designing a Starship, but that in no way makes them a Starship designer!

Is designing Starships fun? I say no. Starship designing is very difficult work; it’s very tedious and takes a lot of brain power. It is probably fun for Starship artists, but it took me 4 years of struggle, pain, and suffering to make my first Starship model, and my first “Starship Package” which was the result, which contains that Starship design. An artist probably wouldn’t spend 4 months on a design, much less 4 years!

And by the way, a model is not what people think it is. If you can buy it in a marketplace, that’s not a model, that’s a replica! Models are usually not for sale. Models are superior to replicas, and models are not mass produced.

So an artist doesn’t necessarily need to have any rules. But as a Starship designer, I have very strict rules as to what to do, and what not to do. And I do not consider myself to be an artist, I’m too much of a controlled person for that.

Read the subsequent posts for my rules for (“Star Trek” type) Starship designing, 1 though 7.

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